For the moment I'm working at Eidos Studios Sweden, developing a PSP title (don't ask, can't tell ya). One thing's for sure, I'm dead tired of developing for handheld consoles. I can hardly remember the days when I was allowed more than 100 triangles and a 64x64 texture for an object...
Oh, and since no one ever bought any of my prints I created here, I found it necessary to buy a couple of them myself, just to keep me from crying when watching the sales statistics. The Templar and Snake looks mighty impressive, but the Cheetah print has a little aliasing on the grass in the largest print when examining close up.
And finally, haven't done much art lately. I want nothing more than to start working on a nice image, but I still haven't come up with a decent enough idea for one. So...until I do....
Devious Comments
how many polygons per object do they allow you on the psp?
I know the problem with selling prints... I have the print account over a year now, and in all that time I sold two prints through dA...making around 21 dollar :B
Your pieces are really great, though, the Cheetah one is not so much my thing, but the other two prints are awesome.
And I really hope you will do some new art soon!
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Portfolio | Prints
"Tomorrow will begin the first day of the rest of your life" // Thomas Koschwitz
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"Some say that the age of chivalry is past, that the spirit of romance is dead. The age of chivalry is never past, so long as there is a wrong left unredressed on earth"
Gizmondo? Kinda sucks. But even the biggest n00b could have said that 3 handhelds are... too much.
You have innovation and power, and you don't need another power. Didn't you get payed for Gizmondo?
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If you want an idea, you could always recreate a scene from the book according to your perspective.
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Jack of all trades, yet master of none.
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