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Work sucks...

Sun Apr 22, 2007, 2:23 PM
Oh well. Started working on a new game about 11 month ago. Pretty cool game and all, but it was for the Sony PSP, a console that could have been a mighty fine machine... if Sony wasn't stupid. So, I had the feeling from the beginning that PSP wouldn't be worth developing for much longer, but as usual the dudes in charge thinks otherwise. Now, 3 months before the release of our game, the dudes suddenly realize that the PSP ain't worth it. So, game canned, right before it's finished. As usual... 11 months work thrown away... again. Been in the stinkin' game biz for more than 6 years now, and almost 4 years of that hard work has been thrown away. Starting to loose my motivation...among other things...

Anyway, new game is up, this time for the Nintendo Wii. So, cool console at least. Too bad the game is based on THE crappiest license I ever saw... just hope the dudes in charge realize that sooner rather than later.

On the personal art front, not much new. Working a little on some old projects, and trying out some new software. It's not easy, since I feel I've fallen behind a few years. My skills ain't what that should be, and that's no fun at all when one is a perfectionist.

  • Mood: Grumpy
  • Listening to: B-52
  • Reading: Paolo Coelho - Like the flowing river
  • Watching: Nothing. TV is bad, m'kay?
  • Playing: RB6 - Vegas, Lost Planet, Condemned, etc
  • Eating: Korean food
  • Drinking: Green tea and water

Devious Comments

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:iconmemod:
oha =/ that's really not cool. Even if one gets payed for it I assume that the motivation is a huge factor in the game business. Which company are you working for?

and what software are you trying out now? I hope that sometime this year I will finally get back to learning 3d, I think by now my 2d skills have improved a bit, so perhaps I can learn some 3d to get into 2.5D matte painting! :excited:

--

Portfolio | Prints

"Tomorrow will begin the first day of the rest of your life" // Thomas Koschwitz
:icontherealdarkrevan:
that's bad. nah. it sucks totally- anyway, being a perfectionist isn't that bad. you just need to change the drink ;)

--
" I swear to god snake, I thought you were dead... "
:iconyolkum:
I feel yer pain brother, I used to do a lot of license work for a children's book company and I can't tell you how many times I spent months on titles to just have them archived at the last second because the company decided to cut ties with that piticular licensor right before the publishing date. Serious pisser.

I found my only way to not get irrate with them is to keep my own personal projects going in the background.

I ussually don't agree with the screwball decisions these places make on their projects anyways, so having something that is totally mine and that can't be ruined by a foolish editor or head publisher keeps me sane. ha

Keep on plug'in along man, all ya can do.

--
Joshua Janes copyright 2007, All Rights Reserved. Joshua Janes.com: [link] - Zeak Yolkum: [link]
:iconalfredsson:
No motivation usually means bad results, so yeah, motivation is important. I'm working at Eidos Studios.

Been learning myself XSI lately, made the move from Lightwave. Doing OK, love XSI, but the reason I left Lightwave in the first place is exactly the thing I miss is XSI now. :) One is never satisfied.

2.5D is the way to go! I wanna learn more 2D as well, since the less 3D i have in my images, the better they turn out. Plus, it's faster and more fun with 2D!
:iconmemod:
I think in school we will deal with max and maya mostly, perhaps some c4d, too. I have already some (quite basic) experience with max, though, so I suppose that will be what I will use the most...and for matte painting that will be totally sufficient :D

yeah, I find 2.5D very impressive, really, when I see how they camera map those matte paintings and animate them. and it saves a lot of render time, really. so far I just wanted to concentrate on 2D, because I think that I should be decent at that first, before I get into 3D =)

what were you missing in lightwave? :lol:

--

Portfolio | Prints

"Tomorrow will begin the first day of the rest of your life" // Thomas Koschwitz
:iconterrarist:
Since the game's been canned can't u at least tell us what the title was? I'll admit I'm a psp fanboi!

--
Ma bro: ~dantheartist ...as bent as the soviet sickle and as 'ard as the hammer that crosses it.

Join the revolution!
:iconshydrow:
That has too suck a lot dude. anyways i found your art on a friends fav and look your a game maker i wanna be one but not a clue were to start.

--
"Yes im an art student. Yes it is pretty cool. No i have no free time im a fucking art student." Kyle H. Thorne

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